City Limits: Unboxed
A Retro-Futuristic animated short
Duration: 5 minutes
London UK, turn of the 21st Century. And for those who dare to walk in his shoes
Clay, a teenage cyborg hailed as the 'New Face of the Future' has a cautionary
tale to tell, where fame and misfortune come wrapped in the same box.
Ahh sorry.
This video is unavailable on mobile.
Please playback on a desktop computer or laptop.
​
The Production
2D Animation x Live Action
01
2D Animation on Live Action
2D characters animation in Live Action environments.
Presenting a rich mixed-media approach to animation, 2D characters move within a gritty, live-action urban environment, creating a vivid visual narrative that juxtaposes the youthful adolescence of our teenage protagonist against a realistic, grown-up Brutalist reality.
03
Real Engine
Why Real Engine?
City Limits: Unboxed focuses heavily on the fluid movement of our main 2D character, Clay, within a realistic and recognisably real-world environment. Unreal Engine serves as a dynamic tool for achieving this balance of 2D on Live Action, offering flexibility, experimentation, and exploration in camera angles, lighting, and texturing. Enabling us to push the boundaries of storytelling and animation in real time, while efficiently supporting collaborative work on our creative vision at the same time.
02
Live Action (bookends)
Real/Live Action actors in recreated environments.
The animation is introduced and concluded by live-action scenes featuring real actors in CGI-created sets produced in Unreal Engine. These bookends for the short take the viewer from real-world sci-fi believability to animated sci-fi fantasy and back again, all within a 5-minute story.
04
Assets Library
Production of animation and assets in Maya.
Maya is the go-to tool for our character animation. Its advanced animation and modeling tools, specialised workflows for rigging, and precise control over character movement, combined with our ability to create a library of assets derived from our concept art, seamlessly integrate with Unreal Engine, enhancing our process and overall animation production.
Creative Direction
1980's Retro-Futurism
05
Brutalist Council Estate Enviroments
Building an urban fantasy
City Limits: Unboxed imagines an inner-city London landsacpe of the future, viewed through a mid-eighties and Brutalist architectural lens. Post-war council estates float above the streets, and a labyrinth of abstractly arranged apartment blocks takes the viewer into an extraordinary concrete neighborhood that's familiar yet distinctly remixed, unlike any place they've ever seen before.
07
,An 80's Remix of visuals: Vapour Wave, Glitches, 8Bit
Flexibility and experimentation in Real Engine
The flexibility of crafting a retro-futuristic atmosphere in Unreal Engine is a major appeal for our production. Its vast library of post-processing effects and customisable shaders allows us to blend 1980s visual aesthetics with vibrant futuristic elements. From colour grading to glitch effects, CRT screen distortion and more, we're creating a classic sci-fi ambiance for our new brand of animation.
06
1980's Film and Anime Cassette Futurism
Past present and future
Cassette Futurism, a cinematic style inspired by1980's technology and design seen in classic sci-fi films like Alien, Star Wars and anime feature Akira. It is an aesthetic City Limits: Unboxed draws heavily upon. Giving the animation it's retro-futuristic feel.
08
The Audio: Spoken Word and 80s Electronic synths
Narrating a retro-futuristic tale.
In the animation, Clay's story unfolds through a Spoken Word narrative set against the iconic Sci-fi sounds of 80s Electro
synths and Break Dancing beats, evoking a visceral sense of a retro-future. This soundtrack bridges early Hip Hop experimentation with contemporary approaches to Rap and Spoken Word found in popular British artists like Kae Tempest, Kojey Radical, Little Simz, and Mike Skinner - creating an immersive soundtrack that encapsulates the unique essence of City Limits: Unboxed's retro-futurism.
Rewind and Fast Foward...
The journey so far.
The evolution of British animation. 2005 - 2025
Details to go here (short paragraph)
The team
Role
Gary Riley
Details to go here (short paragraph)
orem ipsum dolor sit amet, consectetur adipiscing elit. Aenean at neque purus. Maecenas venenatis dapibus nibh nec tempor. Quisque ac dictum risus, a sollicitudin purus. Ut eget turpis ac magna gravida sagittis. Suspendisse non mauris egestas, aliquet erat auctor, imperdiet ex. Donec ultrices nunc lacus.
Role
Marc Knapton
Details to go here (short paragraph)
orem ipsum dolor sit amet, consectetur adipiscing elit. Aenean at neque purus. Maecenas venenatis dapibus nibh nec tempor. Quisque ac dictum risus, a sollicitudin purus. Ut eget turpis ac magna gravida sagittis. Suspendisse non mauris egestas, aliquet erat auctor, imperdiet ex. Donec ultrices nunc lacus.
Role
Esther Douglas
Details to go here (short paragraph)
orem ipsum dolor sit amet, consectetur adipiscing elit. Aenean at neque purus. Maecenas venenatis dapibus nibh nec tempor. Quisque ac dictum risus, a sollicitudin purus. Ut eget turpis ac magna gravida sagittis. Suspendisse non mauris egestas, aliquet erat auctor, imperdiet ex. Donec ultrices nunc lacus.